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Special S.H.I.E.L.D. Officers

Special S.H.I.E.L.D. Officers

Special S.H.I.E.L.D. Officers

This set introduces 16 new special S.H.I.E.L.D. Officers, featuring some of the most famous agents of all time. There are 2 copies each of 8 different officers. Much like the basic Maria Hill from the core set, all of these officers cost 3 and provide 2 . However, these special S.H.I.E.L.D. Officers also have Hero Classes ( , , , , ) and additional abilities that make them more powerful than the basic S.H.I.E.L.D. Officer. Shuffle the new 16 officers with the original 30 officers for all your games, so the stack is now permanently 46 cards. Keep the S.H.I.E.L.D. Officer Stack face down throughout the game. Whenever you recruit a S.H.I.E.L.D. Officer or gain one from a special ability, gain the top card from the stack. If an ability ever makes you return a card to the S.H.I.E.L.D. Officer Stack, put that card on the bottom of the stack. These special officers still count as “S.H.I.E.L.D. Officers” for abilities that use that phrase. They are Heroes. They have the team icon. However, since they have Hero Classes, they are not “grey cards” like Maria Hill is.

S.H.I.E.L.D. Level

Special S.H.I.E.L.D. Officers

Special S.H.I.E.L.D. Officers

 This new keyword represents how S.H.I.E.L.D. agents unlock special operations, resources, and abilities as they rise through the ranks of the organization. Sending agents on undercover missions, fighting Hydra, and defeating rogue S.H.I.E.L.D. operatives are all good ways to increase your S.H.I.E.L.D. Level. • Your S.H.I.E.L.D. Level is the number of S.H.I.E.L.D. and/or HYDRA cards in your Victory Pile. • Some cards say things like “S.H.I.E.L.D. Level 2: Draw a card.” You can use this ability only if your S.H.I.E.L.D. Level is 2 or higher. • This counts any card with the or team icons, as well as any card with “S.H.I.E.L.D.” or “Hydra” in its card name, Villain Group name, or Mastermind name. So this includes S.H.I.E.L.D. Assault Squads, Hydra Kidnappers, Hydra High Council Tactics, etc. • This never consumes the cards in your Victory Pile – it just checks to make sure you have them. • Heroes that use S.H.I.E.L.D. Level all have ways to get the needed cards into your Victory Pile. • Note: When playing with Hydra Villain Groups and/or multiple Heroes that use S.H.I.E.L.D. Levels, your S.H.I.E.L.D. Levels will naturally be higher. 

Adapting Masterminds

Purpose Of S.H.I.E.L.D

Purpose Of S.H.I.E.L.D

 The Hydra Super-Adaptoid and the Hydra High Council constantly adapt their tactics to attack the Heroes in new ways. Accordingly, each of these Masterminds is a new “Adapting Mastermind” with 4 different Master Strikes. Here’s how they work. • A normal Mastermind has a Mastermind card and 4 Mastermind Tactic cards. An Adapting Mastermind instead has just 4 Mastermind Tactic cards. Whichever Tactic is currently on top of the stack of Tactics counts as the current Mastermind card. • Say you are using Hydra Super-Adaptoid as your Mastermind. Keep all his Tactics in a face up stack. Use only the rules on that top card, ignoring the rest of the cards in the stack. • Whenever an Adapting Mastermind does a Master Strike, it says “Adapt” at the end. This means “Shuffle the Mastermind Tactics and randomly put one on top, face up.” You might randomly pick the same Tactic that was previously on top, or it might be a different Tactic. • Likewise, when you fight an Adapting Mastermind, you always fight the Tactic currently on top of the stack. You ignore all the card abilities and bonuses that are not currently on top of the stack. The “Fight” ability also says “Adapt” at the end. So you put the Tactic you just fought into your Victory Pile, do its Fight effect, then shuffle the remaining Tactics and randomly put one on top, face up. 

Purpose Of S.H.I.E.L.D

Purpose Of S.H.I.E.L.D

Purpose Of S.H.I.E.L.D

The principle S.H.I.E.L.D. was founded upon was pure." "Protection."

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